C Programming for Kids

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C Programming for Kids

Date created

August 8, 2019

Last updated

January 20, 2023

Students

14

Room

3

BOOKS

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PRACTICAL LIFE

Outdoor learning and tending.

Why This Class?

C programming is one of the oldest and most powerful programming languages in the world. Teaching kids C programming opens their minds to understand how computers work behind the scenes. While it may not look as colourful as Scratch or as simple as Python, learning C at an early age builds strong programming logic, problem-solving skills, and a deeper understanding of how software and hardware interact.

For kids, learning C is like learning the roots of programming—giving them a strong foundation they can build on when learning other advanced languages in the future. It teaches discipline in coding and helps kids write efficient, optimized programs.

Even though C is text-based and uses more code, with the right approach and step-by-step instruction, kids can grasp the basics and start writing simple programs like calculators, games, and quizzes. They get a sense of achievement when they see their typed code working on the screen!

Parents will be glad to know that learning C boosts logical thinking, sharpens attention to detail, and prepares children for future studies in computer science, robotics, game development, and engineering.

Content

  1. 🔷 Module 1: Basics of C (Sessions 1–4)
    1. Session 1: Introduction to Programming & C
    2. Session 2: Variables and Data Types
    3. Session 3: Input and Output
    4. Session 4: Operators in C
  2. 🔷 Module 2: Control Flow (Sessions 5–8)
    1. Session 5: Conditional Statements – if/else
    2. Session 6: Switch Case
    3. Session 7: Loops – while and for
    4. Session 8: Loop Patterns and Nested Loops
  3. 🔷 Module 3: Functions and Arrays (Sessions 9–12)
    1. Session 9: Functions – Basics
    2. Session 10: Functions – Advanced
    3. Session 11: Arrays – 1D
    4. Session 12: Arrays – 2D
  4. 🔷 Module 4: Strings and Pointers (Sessions 13–16)
    1. Session 13: Introduction to Strings
    2. Session 14: Advanced String Manipulation
    3. Session 15: Pointers – Basics
    4. Session 16: Pointers – Application
  5. 🔷 Module 5: Structures and File Handling (Sessions 17–20)
    1. Session 17: Structures – Introduction
    2. Session 18: Structures – Advanced
    3. Session 19: File Handling – Basics
    4. Session 20: File Handling – Advanced
  6. 🔷 Module 6: Projects and Practice (Sessions 21–24)
    1. Session 21: Mini Project 1 – Student Management
    2. Session 22: Mini Project 2 – Calculator or Quiz Game
    3. Session 23: Problem Solving & Revision
    4. Session 24: Final Project & Assessment

Schedule

Duration

Mon-Wed 08:00 AM - 05:00 PM
Thu-Fri 08:00 AM - 05:00 PM
Sat-Sun 08:00 AM - 01:00 PM

Course Overview at a Glance

Age Group: 12-15

Level: Beginner to Intermediate

Format: 1-hour sessions (adjustable)

Tools Used: Code: Blocks, Turbo C++, or online C compilers like OnlineGDB

Learning Path

  1. 🔷 Module 1: Basics of C (Sessions 1–4)
    1. Session 1: Introduction to Programming & C
    2. Session 2: Variables and Data Types
    3. Session 3: Input and Output
    4. Session 4: Operators in C
  2. 🔷 Module 2: Control Flow (Sessions 5–8)
    1. Session 5: Conditional Statements – if/else
    2. Session 6: Switch Case
    3. Session 7: Loops – while and for
    4. Session 8: Loop Patterns and Nested Loops
  3. 🔷 Module 3: Functions and Arrays (Sessions 9–12)
    1. Session 9: Functions – Basics
    2. Session 10: Functions – Advanced
    3. Session 11: Arrays – 1D
    4. Session 12: Arrays – 2D
  4. 🔷 Module 4: Strings and Pointers (Sessions 13–16)
    1. Session 13: Introduction to Strings
    2. Session 14: Advanced String Manipulation
    3. Session 15: Pointers – Basics
    4. Session 16: Pointers – Application
  5. 🔷 Module 5: Structures and File Handling (Sessions 17–20)
    1. Session 17: Structures – Introduction
    2. Session 18: Structures – Advanced
    3. Session 19: File Handling – Basics
    4. Session 20: File Handling – Advanced
  6. 🔷 Module 6: Projects and Practice (Sessions 21–24)
    1. Session 21: Mini Project 1 – Student Management
    2. Session 22: Mini Project 2 – Calculator or Quiz Game
    3. Session 23: Problem Solving & Revision
    4. Session 24: Final Project & Assessment

What You Need to Know?

  1. A computer or laptop with internet access and a passion for learning how things work behind the scenes!
  2. Basic typing skills and familiarity with using a computer

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